What If a Survivors Game Was Completely Turn-Based?
That’s the idea behind Delve Survivors, an indie dungeon-crawling RPG that combines the monster hordes, powerful character builds, and addictive progression of Survivors games with the deliberate, tactical gameplay of a classic turn-based roguelike.
Developed by iDiOSLAB and published by NGJ Corporation, Delve Survivors is bringing its pre-release demo to Steam Next Fest, October 19–26, 2026!
Four Dungeons, Hundreds of Items with Endless Builds
With three playable classes, a wide variety of skills, and hundreds of items to discover, players can experiment with countless combinations of abilities and equipment to create their own unique builds.
This demo includes:
- Four unique dungeons: Explore distinct environments filled with dangerous enemies, hidden treasures, and powerful bosses.
- Choose From Three playable classes: Warrior, Archer, or Magi.
- Hundreds of items and endless builds: Collect weapons, armor, and accessories, and experiment with different combinations of skills and equipment.
- Three game modes: Play at your own pace on Casual Mode, add “permadeath” and lose everything on HardCore mode, or just risk your gear on Casual Rogue Mode.
- Flexible controls: Play your way with full mouse, keyboard, and controller support, bringing classic dungeon-crawling gameplay to modern control schemes.
- Persistent character progression: Enjoy rapid, Survivors-style progression within each dungeon while carrying loot and gear on from dungeon to dungeon, allowing characters to grow stronger over time.
- Tactical enemy encounters: Face enemies with varied behaviors and challenging boss mechanics that reward careful positioning and strategic decision-making.
- Online leaderboards: Compare your performance with other players and see how you stack up against fellow adventurers.
“What I love about Survivors games is how they take the core RPG experience and condense it into an exciting 15- to 20-minute adventure,” said Ryan Wolf, co-creator of Delve Survivors. “We wanted to build on that idea by bringing more of the exploration, strategy, and character development of classic dungeon crawlers into that same compact experience. The goal was to preserve what made those games special, while making them feel fresh and accessible to players discovering this style of RPG for the first time.”
Players explore randomized dungeons, battle hordes of monsters, collect hundreds of items, and develop unique character builds across three playable classes. With enemies acting only when the player does, every movement becomes a tactical decision in a world filled with increasingly dangerous encounters.
The demo offers over an hour of gameplay for the average player, with plenty of opportunities for replayability through different classes and character builds.
For more dedicated adventurers, the developers also plan to introduce Hellgate, a challenging late-game dungeon designed to put carefully crafted builds to the test and provide an extended gameplay experience later during Steam Next Fest.
The additional dungeons will be playable in the demo exclusively during Steam Next Fest, October 19-26, offering players a limited-time opportunity to experience a larger portion of the game ahead of its full release.