Polylithic, the Stone Age survival game that dares to ask why prehistoric games are always brown, is out now. Developed by polyperfect and published by indie.io, the 1.0 release marks the largest content drop in the game’s history, arriving after more than 50 updates across nearly three years of Early Access.
Set in a vibrant, low-poly world where humans are definitively not at the top of the food chain, Polylithic casts players as tribe leaders navigating the long, chaotic road from Paleolithic hunter-gatherer to Neolithic settler. That means hunting, crafting, expanding a settlement, managing a technology tree, and keeping a tribe of increasingly demanding cavemen alive through prehistoric winters, rival threats, and their own questionable decisions. The game supports both solo play and online co-op for up to 10 players, with an infinitely generated Sandbox Mode for those who prefer to skip the narrative and simply cause problems.
The 1.0 update brings a substantial expansion of everything Polylithic established in Early Access. Players can now adopt a best friend, choosing between a dog and a hyena depending on their disposition. Enemy tribes arrive to complicate settlement plans. A new Mammoth boss and a bison described by the developer as simply “mean” expand the creature roster, while a full character customization system lets players dress for the Stone Age in ways the Stone Age never intended. The new cooking minigame generates recipes procedurally, which is as chaotic as it sounds. Tribal dances now happen every other night, because on the off nights everyone just gets to hang out. New BBC documentary-inspired cutscenes, new story moments, smarter AI, new weapons, and a major optimization pass round out a release that the developer describes simply as “a lot.”
Polylithic is available now on Steam and the indie.io store, priced at $14.99 with a 35% launch discount. The game supports English, Czech, French, German, Russian, Spanish, Brazilian Portuguese, Chinese, and Japanese.


