Moravian Games and publisher Indieformer have set August 20, 2026 as the Steam release date for Feed the Scorchpot, a tabletop roguelike about cooking for a dragon. It launches on PC for $15 USD, with 35% off at launch ($9.75).
You run a medieval farm with one tenant who matters: a dragon who’s your landlord, your critic, and your nemesis. Manage the farm, cook the meals, and keep the dragon fed for twenty years without going bankrupt. Every roll matters. Every dish is one bad decision from disaster.
It plays like a board game and a roguelike at the same time, with Catan and Balatro as the touchstones. The tile-and-harvest planning of one, the combo-chasing of the other. Harvests, recipes, and the occasional catastrophe all come off the dice pool, so no two runs go the same way.
The demo is live on Steam at 96% positive, and players are staying with it. Median sessions run over an hour. Feed the Scorchpot was part of June’s Steam Next Fest.
What’s in it
- Dice-driven, never the same twice: Every harvest, recipe, and catastrophe comes off the dice pool. No two runs play the same.
- Build your deck before you roll: Starting buildings and special conditions are drawn from a deck you put together, so every run is set up differently before the first die lands.
- A dragon with opinions: Your landlord, your critic, your nemesis. Keep it fed, or face the consequences.
- No right way to play: Every die, building, and recipe feeds into the others. Getting them to work together is the whole game, and everyone solves it differently.
- Unlock as you go: Clear the dragon’s ordeals to earn new buildings, dice, and recipes, each one a new way to play.
- Gentle to start, brutal if you push it: Lower difficulties let you build the farm your way; turn it up and the dragon goes insatiable. Past that, set your own challenges, like clearing a run without touching the dice, with trophies for the worst ideas.
- One more run: Win or lose, every run leaves you with a better plan for the next one.
“We wanted the dragon to feel like a dinner guest you can never quite satisfy. The dice give you the chaos, the cooking gives you the panic, and the dragon gives you someone to disappoint. Twenty “years” of that turned out to be very funny, and a lot harder than it sounds.” — Jakub Pernes, Moravian


